Monkey madness

monkey madness

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You will find yourself in a corridor where you can safespot the guard. Once you have all of the required bones and talismans, take all 4 bones and 4 talismans to Zooknock to create them.

If he does not take the next bones you give him right after he gives you your greegree, talk to him, and ask him to make another greegree. Materials for making the greegrees you want.

You can substitute the bones with a Monkey corpse. Bank for the necessary items and make sure you have a teleport again. You will be heading back to Zooknock through the tunnel again.

Return to Ape Atoll. Travel through the tunnel for a second time, and use the left-click option for all types of bones is bury the monkey talisman and the monkey bones or corpse on Zooknock.

After a brief delay and conversation, you will get a greegree corresponding to the bones you used on him. To make another greegree, you have to first talk to him again and ask him if he can make another.

If you cancel the conversation accidentally, ask how to make the monkey talisman and it will resume. You can skip to Step 5 if you want to bank or resupply.

You can do Steps 1 through 4 when you return to Ape Atoll. In this form, you will not be approached or attacked by any of the monkeys or wildlife on the island.

Return to Garkor , and speak to him in monkey form. Then, talk to the Elder Guard near Garkor, and he will tell you to speak with Kruk.

Go back to the gate into Marim. Climb up the western hill, then up the bamboo ladder and cross the bamboo bridge. Speak to Kruk and he will take you to King Awowogei.

Speak to Awowogei and offer an alliance. He will ask you to rescue a monkey from the Ardougne Zoo. Speak to the Monkey minder , who will place you in the cage.

Speak with a monkey the only one with a "Talk" option to take it into the inventory. Unequip the greegree and speak to the Monkey minder again.

He will let you out. Any method of teleportation including random events will result in the monkey leaving your inventory.

Your new monkey friend will supply you with some "humorous" dialogue, and examining him will get you poked. If you have any bananas in your inventory, he will most likely eat them.

There is also a rare chance that he will give you a clue scroll medium if you use bananas on him directly. Do not forget to equip the greegree.

Speak to the king again. If you have spoken to him before, you can simply speak to the Elder Guard, and he will let you in. If you have not, see Steps 1 through 3.

The monkey will automatically leave your backpack. Awowogei will consider an alliance. Speak to Garkor again to start Chapter 4.

Enter the grass near Garkor and speak to Garkor as a human or monkey. He will give you a 10th squad sigil. Do not equip it until you are ready for the final battle!

If you die during the battle, you will respawn with your 3 most valuable items, as well as the greegree and the sigil. If you teleport back into battle immediately, you can recover any other lost items.

Bank in preparation for the Jungle Demon fight. Ensure you have full prayer points and health. To determine your strategy, choose whichever of the three suggested methods would work best for your skill.

Bring prayer potions , good food lobsters or better , and a one-click teleport out just in case. Protect from Magic is crucial, and should ideally be turned on just before you teleport.

Bring an antipoison as well for the post-battle sequence. When you are ready to fight, wear the sigil. Defeat the Jungle Demon to advance.

There is a safespot in the arena across a bridge on the outside edge. From there, you can either range him, or lure him into the 10th Squad gnomes, who can weaken him.

Once the Jungle Demon is within lethal range, with Protect from Magic still activated, run up to the Jungle Demon and Melee it once and run back.

This will prevent the Jungle Demon from using his Melee attack while he continues to hit you with Magic which you protect from.

Standing still once you are teleported to the arena will keep distance between you and the Jungle Demon. The demon will not move, and thus will not be able to approach you and use its Melee attack, which will result in you taking no damage throughout the fight as long as you keep your prayer up.

Using rings of recoil will help, especially when he hits hard. When the Jungle Demon reaches 1 HP from the gnomes, there will be a period of a few seconds before it regenerates its health.

You can use Melee with this method. Once the Jungle Demon is slain, speak to Garkor, who is indicated by an arrow. He will tell you to speak to Zooknock to be teleported out.

Speak to Zooknock to be teleported to Ape Atoll. If players decline the offer and stay, they are free to explore the banana plantation.

In the base of the statue is a crack, which players can enter and speak to Bonzara. He offers to teleport the player out of the arena at the end of the conversation.

Escape the island however you like, either through the main gates as a monkey, with any form of teleport, or by jumping off the bridge in the south-east part of the city.

Go back to Gnome Stronghold. Speak with King Narnode in the Grand Tree to finish the quest. Narnode will then redirect you to Daero for your training as a new 10th squad member, so go have a chat with Daero to get the experience rewards.

The RuneScape Wiki also has an article on: Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

It briefly summarises the steps needed to complete the quest. Completion of the following quests: A gold bar A ball of wool Monkey bones or corpse from Karamja obtainable during quest; you will not be able to use melee to kill the monkey Recommended: He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommissioning of the Gnome owned ship-building facilities on the eastern coast of [[Karamja]].

Sinister forces have begun to spread through the Gnome hierarchy and threaten to unleash an unknown terror upon the world. Far across the land, the fires of vengeance are being stoked once again.

Can you unravel the mystery behind the deception? Can you separate the truth from the lies? Can you decide for yourself what is real and what is not?

Chat head image of Awowogei x35px","image": Chat head image of Muruwoi x35px","image": Chat head image of Uwogo x35px","image": Chat head image of Trefaji x35px","image": Chat head image of Aberab x35px","image": Chat head image of Hafuba x35px","image": Chat head image of Elder Guard x35px","image": Chat head image of Kruk x35px","image": Chat head image of Bonzara x35px","image": Chat head image of Monkey Child x35px","image": Chat head image of Iwazaru x35px","image": Chat head image of Kikazaru x35px","image": Chat head image of Mizaru x35px","image": King Narnode Shareen chathead.

Chat head image of King Narnode Shareen x35px","image": Chat head image of G. Chat head image of Daero x35px","image": Chat head image of Waydar x35px","image": Chat head image of Blurberry x35px","image": Chat head image of Monkey minder x35px","image": Chat head image of Garkor x35px","image": Chat head image of Karam x35px","image": Chat head image of Lumo x35px","image": Chat head image of Lumdo x35px","image": Chat head image of Zooknock x35px","image": Chat head image of Bunkdo x35px","image": Chat head image of Carado x35px","image": Chat head image of Bunkwicket x35px","image": Chat head image of Waymottin x35px","image": Inventory image of Gnome royal seal","image": Inventory image of Monkey dentures","image": Inventory image of Enchanted bar","image": Inventory image of Monkey talisman","image": Inventory image of Monkey greegree","image": Inventory image of Monkey item ","image": Inventory image of 10th squad sigil","image": Inventory image of Spare controls","image": Inventory image of Eye of gnome","image": Inventory image of Monkey nuts","image": You will have to collect six satchels , fill them with explosives, and then place the charges around the platform.

Begin by following the main path, skipping the first ladder you get to. Continue until there is a ladder at a dead end. Go up the ladder note that there is another ladder to go up; ignore it for now, but this will be important later , and continue south until you reach another ladder.

Climb down this ladder and follow the path to find the satchels. Return to the first ladder you encountered, climb up, and follow the path around until you reach another ladder.

Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives.

Fill up all of your satchels before making your way to each of the locations where charges must be placed. Guards are all over the platform, and if you get caught by one, the guard will throw you out of the platform.

You may want to memorise the patrol patterns of the guards so you do not accidentally bump into one. One of the floorboards is immediately south of the ladder when you climb back up.

One of the pillars is back towards the start. Planting a satchel on a pillar along the way, go back to the dead end ladder on the ground floor and climb up.

Up again is to the two gas canisters in each direction , while the last floorboard is to the west across a vine swing and to the north.

Note that you can cross the middle of the first floor via a vine jump. Once you plant the last explosive, your character should acknowledge this.

Leaving this way at any point will not reset the explosives. If you forgot to bring a hammer and chisel, you can search the crates downstairs where you fight the gorillas until you find one of each.

There should be a passage to enter once you have crossed the monkey bars, in the room just past where Kruk was found. Walk through the big doors straight ahead, climb onto the stunted demonic gorilla , and climb down the stairs where three Tortured gorillas roam.

Glough will be in a cage, and orders you to send the three tormented gorillas back into their cage. Riding on your stunted demonic gorilla, attack all three tormented gorillas one at a time.

Use Protect from Melee to negate the damage they deal to you. When they reach low health, the gorillas will go back into the cage.

Glough will now speak to you, claiming the last strain of mutagen was too unstable. He then pulls a lever, activating a device that uses charged onyx gems to infuse power for his mutagens.

He will then teleport out to find Le Smith. Climb back up the stairs, unequip the greegree, and take the charged onyx out of the device at the north end of the room.

Use the chisel and hammer to invert the flow of energy, creating a deconstructed onyx. Place it back in the device, then investigate any one of the incubation chambers to confirm that energy has been drained from the incubator, successfully corrupting it.

He will tell you to report to Awowogei that the trolls and ogres have backed out of the alliance, and that the secret weapon has had some complications and is too unstable to use on the battlefield.

Frustrated, he cancels the assault on the mainland and strips you of your rank and duties, but this does not matter since the real Kruk is already dead.

Lastly, he will ask Uwogo to cancel all of his upcoming meetings, claiming he needs some time alone. Return to Garkor and inform him Awowogei has called off the attack.

Suddenly, the screen will shake and a cutscene will play, showing Glough has proceeded with his attack plans anyway on his airship.

He will recommend that you recruit Nieve , the highest-skilled warrior they have. Nieve can be found by the entrance to the Stronghold Slayer Cave.

Ask for her help in defending the Stronghold, and she will agree, having her cousin Steve take her place. By simply walking around the Stronghold with Nieve, tortured gorillas will appear.

They will only use melee attacks, so they can be safespotted using various trees and scenery in the Stronghold. Kill four of them, and return to the bank if necessary.

If Nieve disappears at any time, she will be outside the Grand Tree. If you cannot find her there, logging out and then logging back in will return her.

You can also hit the "Call follower" button in the bottom of the Worn Equipment interface. Go back and talk to the King.

He will have the 10th Squad take care of the rest while you and Nieve head to the crash site and confront Glough should he still be alive.

After that, head north-west of the Grand Tree , and talk to Garkor. He is located by the swamp toad and king worm swamp and the tortoise enclosure.

Go through the crash site and enter the Crash Site Cavern. There are four more Tortured gorillas outside; players do not have to kill these, so pray magic or range and run past them.

Prepare to fight two tortured and two demonic gorillas. After walking through the cavern do not take the stairs, as it leads nowhere you will see Glough has survived the crash, and has brought his best experiments with him.

After the cutscene ends, the tortured gorillas will move in and attack; these are slightly stronger than the ones you fought outside and can use multiple Combat styles.

When you kill one of the tortured gorillas, a demonic gorilla will jump down into the fight. The demonic gorillas are far stronger, boasting more health and damage.

The demonic gorillas have all three attack styles. It is also possible to let Nieve kill all four gorillas for you.

Wait for her to start attacking one of the Gorillas then run out of the room and hide behind the pile of rocks. For the demonic gorillas, ensure that they are not using Protect from Melee ; if they are, keep attacking them with magic or range until they change prayers so Nieve can hit them.

Nieve will not attack the gorillas if you use "call follower"; it will take Nieve a bit of time to aggro the gorillas if you end the cutscene early—let the cutscene end to one of the gorillas attacking you.

If you are on a black demon slayer task, the demonic gorillas count as on task kills and a slayer helmet may be used. If you are having difficulty killing all the gorillas, simply kill both the tortured gorillas that appear; then, leave the room and hide in such a way that the demonic gorillas get stuck behind the wall.

You MUST tank a few hits from a gorilla in order for Nieve to attack as she will only attack the last monster you were in combat with.

Repeat these exact steps for the second demonic gorilla. If they are praying Protect from Melee, use ranged or magical attacks until they switch to Protect from Missiles or Magic , and then hide again.

Nieve will attempt to stop him, but gets knocked back to the wall, causing a boulder to fall and crush her, killing her instantly, and then retreating.

Players will now have to defeat Glough; it is recommended to return to a bank and restock on supplies, as the fight will prove to be challenging even to the most experienced player.

The player will need to fight Glough in three separate chambers, which he goes to when his health falls. If the player leaves the chamber through teleportation , death or through the exit at any point during the fight with Glough , all progress is reset back to the first phase.

For this reason, it is suggested to read this entire section before proceeding. Like the demonic gorilla fight, this section is instanced, so do not bring items you do not want to lose.

In the first room, Glough attacks using Melee and can be attacked safely from the hallway using Ranged or Magic.

It is possible, but difficult, to safespot him by using a weapon that has an attack range of 10 squares In order of preference as they may be available: To do this, you will have to lure him to and then stand exactly one square out of his attack range, which is about halfway through the room where he went for the first phase, one square east of the first black rock on the southern wall.

It is suggested to activate Protect from Missiles as this reduces his damage a bit; but he can still hit up to 21 damage with each attack.

Lure Glough out of the second room and back into the first, hugging the northern parts of the wall. When you lure Glough far enough, he will not do anything, allowing you to easily hit him.

In the third and final room, Glough will now be able to attack the player using both melee and magic attacks. Protect from Melee is highly suggested if using melee equipment to attack him.

Glough will only teleport you after he is damaged. Rings of recoil are suggested, especially if attempting to partially safespot him as detailed below.

Therefore, it is recommended to keep Auto-Retaliate disabled and only attack Glough when the player is not in danger of dying as you are unable to eat during, and shortly after being teleported.

However, it may be exploited to only allow for damage from his magic attack. To do this, use a strong ranged weapon such as the toxic blowpipe , stand one square west of Glough, and attack.

Whenever he teleports you to him using his magic attack, quickly return to the square just west of him and continue attacking him. Protect from Magic is highly recommended if using ranged or magic to kill Glough, as his teleport deals very high magic-based damage.

His damage seems to be roughly halved using the correct prayer. If using this strategy, it is advisable to bring combo foods e.

It is also possible, albeit difficult, to eat a karambwan, a high healing food and a potion all in one tick. Another technique to use is when Glough teleports you to him, Protect from Melee and use melee attacks.

When Glough pushes you away, Protect from Missiles and use ranged attacks. The toxic blowpipe and whip are great weapon choices. It is possible, but requires skill, timing and a good connection to kill him in his third phase without taking any damage at all with a 10 square-range weapon.

It is possible to partially safespot Glough on his final form, preferably with a dark bow because of its double attack.

Interestingly, the Magic comp bow will also shoot twice if using this method 1 below ; the second time immediately after being teleported, even while spam clicking away from Glough.

Glough has an attack range of 11 squares and an aggression range seemingly between squares it is difficult to tell.

There are two ways to go about doing this. Either way, set up quick prayers for protection from Magic and Eagle Eye.

Start the battle by attacking Glough in his first room, then running out into the room you entered through.

Protection prayers are not need for this stage of the fight as Glough only uses melee. For the second phase, run in and attack Glough.

He will attack with a range attack, but protection prayers do not affect this attack. Run back into the first room Glough was in and go behind the grey rock.

For the last phase, you must first run up to the grey rock in the passage near Glough. Be careful not to go past the rock. Turn them on, attack Glough, and right when you start the attack animation, spam click behind the grey rock on the Mini map.

Then move right behind the grey rock again, restore Hitpoints and Prayer if needed, and repeat until Glough is defeated.

If you and Glough die at the same time, you will have to repeat the entire fight again. Once Glough is defeated, the cavern will begin to collapse.

You will explain that Glough has been defeated and that Nieve perished in the battle. You will then be instructed to report back to King Narnode , and he will offer to teleport you to directly to the King.

Report to King Narnode, telling him that Glough has been defeated and that his demonic creations have been trapped deep within the caverns.

He will then tell the player that he received a message that Awowogei himself wishes to visit the Stronghold and set up a peace treaty between Ape Atoll and the mainland.

He decides to accept this offer, and a cutscene will ensue where Awowogei will negotiate a peace treaty with King Narnode Shareen with you at witness to this moment of historic importance, opening up the gates to Marim to the mainland for all.

Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc. It briefly summarises the steps needed to complete the quest.

Completion of the following quests: You must have the requirements to start the quest. King Narnode Shareen needs your help.

King Narnode Shareen chathead. Chat head image of King Narnode Shareen x35px","image": Chat head image of Anita x35px","image": Chat head image of Assistant Lori x35px","image": Chat head image of Auguste x35px","image": Chat head image of Garkor x35px","image": Chat head image of Awowogei x35px","image": Chat head image of Nieve x35px","image": Chat head image of Kruk x35px","image": Chat head image of Kob x35px","image": Chat head image of Keef x35px","image": Assistant Le Smith chathead.

Chat head image of Assistant Le Smith x35px","image":

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[OSRS] Monkey Madness 2 quest guide (high levels)

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Be aware that as a human on Ape Atoll everything will attack you and most things are poisonous. When you reach the island you will be near the boat at the south-east corner.

Head north-west and go northwards. You will be shot down by the archers and jailed. In the jail, stand back from the cell door - the guards hit damage if they can reach you, even if you are still in your cell!

When the guards change shifts, dash out of the jail and head north to the tall grass. Players recommend using the low detail game mode to find suitable grass for hiding.

Stay in the tall grass as much as possible to avoid recapture. You must stay out of the line-of-sight of the Monkey archers all through the town.

Move east and run south and then east past the temple big building to the north-east with an altar - you cannot run around the north edge. You should find yourself south-east of the temple and north of the sergeant of the 10th squad, Garkor.

This next part is tricky as there is some open space to cross where the archers might spot you, sending you to jail again.

Also, the large gorillas guarding this building cannot be walked through, so your character will delay too long if you click past them. Be sure to turn on "run", click only straight line unblocked paths until you pass the gorillas on your way west, and try to move to grass spots for cover.

Head west to the house with the trapdoor in the middle. Go in through the back door south side. If you go near it you will get jailed again.

Stick to the walls of the house and search the crates inside. Be sure to click short distances to walk, in straight lines only, or the game may walk you out onto the middle of the floor.

From the outside edge of the room, carefully get near the chest closest to the trapdoor the crate set at an angle on the east side without walking on the centre floor.

Search it and get some magical monkey talking entures getting an extra is a good idea. Carefully find the crate with a hole at the bottom in the very south-east corner of the room.

Go down the hole and head north-west. There will be about 6 crates in the north-west corner. Search the crates to find a monkey amulet mould again, one extra might be helpful.

Now head west out of the crate room and climb up the rope in the next chamber. Climbing out of the rope in the crate room will instantly send you to jail.

Go back to Ape Atoll again talk to Daero in the Grand Tree bar and head west, looking out for a dungeon entrance "!

You will find the mage Zooknock at the end of the tunnel. Talk to him and he will tell you about the amulet and talisman. Use the gold bar, dentures and amulet mould on him.

He will enchant the bar and return it to you. Repeat if you brought more than one gold bar. Leave the dungeon teleport or walk out.

If you wisely chose to teleport out rather than running the dungeon again, refresh your resources. Head back to the monkey village by getting shot down and jailed again.

Using the same method as before to escape from the prison, hide in the grass and head east towards the temple. Go in make sure protect against melee is on.

Look for a trap door to the east in the temple and climb down it might be a bit tough because these gorilla NPCs block your way, so be creative.

Note you can recharge your prayer at the idol on the north wall of the temple. When you descend, you should notice 2 walls of flame in the dungeon, in the north-east and south-east corners.

The rest of this dungeon is for other purposes; disregard it. Use the enchanted bar on either wall of flame and then use the ball of wool on the amulet.

Head back up the rope and try to escape again the NPCs will block your way, so try climbing the ladder and escaping from the upper floor, where there is a ladder to the south.

Using the grass for cover and staying on the north edge of town, head back to the north of the jail again and move west. You should find a small courtyard with a few banana trees in it.

Wait for her to go into the house, then talk to the little monkey child and claim you are his uncle.

Then, head north to hide and wait for the aunt to go to the little monkey and head back to the house again. Keep talking to the little monkey may take several times and the monkey will tell you that the aunt has given him a toy.

Head back to Ape Atoll again and run through the long dungeon path to the mage Zooknock. Use the monkey corpse or bones and the talisman on him and he will give you a magical greegree.

When you hold the greegree you will transform into a monkey. When you are a monkey you will not be attacked by anyone or anything on Ape Atoll.

Upon arriving at the island again, equip your greegree right away so you cannot be poisoned or attacked. Head back into the village north-north-west with your monkey speak amulet equipped.

Go to Sergeant Garkor again and talk to him. Then, approach the high elder guard to the south, who tells you how to get permission to see the king.

You will need to find the captain who can be located to the south-west of the village. You can go up to the west ledge where the monkey archers are guarding the village entrance.

Use the tower to get to the other side to find the captain, Kruk. Upon talking to the monkey leader, Awowogei, he will request that you rescue a fellow monkey from the Ardougne zoo.

Go to the Ardougne zoo and transform into a monkey. Talk to the Monkey Minder and he will lock you up. Talk to a monkey in there and tell him to get into your backpack.

Then transform back into a human and talk to the Monkey Minder. He will get you out of the cage. Do not teleport or use the Spirit Trees or you will lose the monkey.

Go back to Ape Atoll, change into your disguise, and bring the monkey to the monkey leader. Then talk to Sergeant Garkor.

The sergeant will give you a 10th squad sigil and tell you to get prepared. Aggressive level 24 snakes , level 38 scorpions , and level 42 jungle spiders , all of which are poisonous , will attack if you are within their vicinity.

Activate Protect from Missiles as you travel north, as a volley of poisoned arrows will start pelting you as reach close to the Ape Atoll gate.

You will be knocked out and placed into prison. You awake in a cell guarded by Trefaji and Aberab. Speak to Lumo , one of the captured 10th Squad members.

The guard will patrol twice throughout the prison, then leave to rotate shifts. As the guard moves away from your cell door, pick lock the door until you succeed.

Once out, as the guard is walking out to switch, walk behind him to reach the exit. Note that this may take several tries. Travel north of the jail, then east to find Karam , a member of the 10th Squad in the bushes.

Karam is mostly translucent and he can be difficult to spot, so look carefully. Travel south, past the large door, keeping in the jungle grass. When you are in the grass, the monkey archers do not fire, but activate Protect from Missiles as a precaution.

Continue east in the grass south of the building, then south, until you reach Garkor , the Sergeant of the 10th Squad.

Make sure to get all the way through the dialogue to the point where he tells you to go meet Zooknock. Go north, then sprint west to the grass with Protect from Missiles on.

Continue west behind the buildings in the grass until you reach the doorway to your north. When inside this house, stay on the dark brown ground or you may be sent back to jail.

There are bananas in the southwestern crates next to the ladder. Staying on the dark brown, step east and north, and search the stacked crates towards the middle of the room to acquire monkey dentures.

Search the south-eastern most crate and where a prompt appears. You will take damage if you drop down into the cavern below, so heal up if necessary before entering.

Your Agility level also has a chance to negate this damage. If you need to resupply, you can exit the city by going to the south-east corner of the city.

Run past the guards and the gravedigger to a ladder. Go up, jump off the bridge, and go back to the boat to Crash Island.

You could also teleport out. Return to the Grand Tree and then to Ape Atoll afterward. Travel to the south of the island, west of Lumdo , and enter the tunnel.

A plank can be obtained in a run-down shack further west on the island. Once within the dungeon, you must travel through a long, winding underground path.

It is suggested to activate Protect from Melee as you make your way toward the north passage, flicking it off when not near any enemies to save prayer.

The player will occasionally be hit by rocks, indicated by the screen shaking and a rumbling noise. The rocks seem to deal lower damage with higher agility.

At level 60 agility, they deal damage. The rocks can be avoided by sheltering under the numerous overhangs grey areas on the map above , but can be largely ignored.

The claw traps near the end of the dungeon can be easily avoided by stopping one square behind them and then running through; the plank is not actually needed, but can also be placed on the flat rock.

Level 1 spiders are ubiquitous within this area, along with level 98 monkey zombies and level skeletons. Make sure you are given an enchanted bar before leaving the tunnel.

Teleport, and bank if necessary. Return to Ape Atoll afterward, and continue north-west until you are placed in the jail cell again.

Escape the cell as before. Travel east towards the temple door. Now, you must descend down through the trapdoor to the east in the temple. Activate Protect from Melee to negate attacks from the powerful monkey guards.

Most of the guards can be ran through, but the ones with beards near the trapdoor cannot. The easiest route is to go upstairs, then climb the ladder down on the east side to get close to the trapdoor.

If you do not, you should wait until the guards walk away. Alternatively, you can go upstairs and climb down the ladder to get very close to the trapdoor.

Hide in the north-east corner of the temple until there is enough room which you are able to descend. Be careful not to get surrounded or cornered by the monkey guards, or else you may be unable to escape if you happen to get surrounded, go up the stairs and hop worlds.

The ladder near the trap door can only be climbed up from the EAST side. You can also restore prayer points if needed at the monkey altar.

Go down the trapdoor, still praying against melee. Ignore the monkey zombies or kill one and pick up the bones in case you want to do Recipe for Disaster see below , and swiftly use the enchanted bar on the wall of flames.

Travel back up the ladder or find a safe spot to get away from the foes. Teleport away from Ape Atoll if you need to replenish supplies.

Use the ball of wool with the amulet. Head to the building west of the jail make sure you either sneak around in the grass, or use Protect from Missiles to run directly there.

To the west of that building, there should be a banana garden that has a Monkey Child in it. She follows a predetermined path that loops around the wooden house by the garden.

Wait for the aunt to walk away, then speak to the monkey child. Tell the monkey child that you are his uncle. After he reveals that he is supposed to collect 20 bananas , search and pick five 5 from the nearby trees.

You do not actually need Wait for a few moments in the corridor, then return to the monkey child when the aunt is away.

Ask the child to borrow his Monkey talisman. The drop trick can be used to get more than one; you will need to drop it and then speak to the monkey child, telling him you have lost the talisman.

Then wait or hop worlds as the monkey child will start to cry and will not immediately give you another one. Get one talisman for each greegree you want, four are needed for Recipe for Disaster see the below section.

You will also need the additional three 3 greegrees 4 total. Each of these requires one talisman for a total of 4 talismans plus their respective monkey bones: You will save yourself trips if you get all of these before going to Zooknock at this point.

For all of the bones, you must kill one of each of the following: A Monkey Guard can be killed much more easily by safespotting it, they will only heal in melee range.

The easiest ones to kill are located upstairs. Go through the front entrance have Protect from Melee on then turn it off once you get up the ladder then head for the southern ladder.

You will find yourself in a corridor where you can safespot the guard. Once you have all of the required bones and talismans, take all 4 bones and 4 talismans to Zooknock to create them.

If he does not take the next bones you give him right after he gives you your greegree, talk to him, and ask him to make another greegree.

Materials for making the greegrees you want. You can substitute the bones with a Monkey corpse. Bank for the necessary items and make sure you have a teleport again.

You will be heading back to Zooknock through the tunnel again. Return to Ape Atoll. Travel through the tunnel for a second time, and use the left-click option for all types of bones is bury the monkey talisman and the monkey bones or corpse on Zooknock.

After a brief delay and conversation, you will get a greegree corresponding to the bones you used on him. To make another greegree, you have to first talk to him again and ask him if he can make another.

If you cancel the conversation accidentally, ask how to make the monkey talisman and it will resume. You can skip to Step 5 if you want to bank or resupply.

You can do Steps 1 through 4 when you return to Ape Atoll. In this form, you will not be approached or attacked by any of the monkeys or wildlife on the island.

Return to Garkor , and speak to him in monkey form. Then, talk to the Elder Guard near Garkor, and he will tell you to speak with Kruk. Go back to the gate into Marim.

Climb up the western hill, then up the bamboo ladder and cross the bamboo bridge. Speak to Kruk and he will take you to King Awowogei.

Speak to Awowogei and offer an alliance. He will ask you to rescue a monkey from the Ardougne Zoo. Speak to the Monkey minder , who will place you in the cage.

Speak with a monkey the only one with a "Talk" option to take it into the inventory. Unequip the greegree and speak to the Monkey minder again.

He will let you out. Any method of teleportation including random events will result in the monkey leaving your inventory. Your new monkey friend will supply you with some "humorous" dialogue, and examining him will get you poked.

If you have any bananas in your inventory, he will most likely eat them. There is also a rare chance that he will give you a clue scroll medium if you use bananas on him directly.

Do not forget to equip the greegree. Speak to the king again. If you have spoken to him before, you can simply speak to the Elder Guard, and he will let you in.

If you have not, see Steps 1 through 3. The monkey will automatically leave your backpack. Awowogei will consider an alliance.

Speak to Garkor again to start Chapter 4. Enter the grass near Garkor and speak to Garkor as a human or monkey.

He will give you a 10th squad sigil. Do not equip it until you are ready for the final battle! If you die during the battle, you will respawn with your 3 most valuable items, as well as the greegree and the sigil.

If you teleport back into battle immediately, you can recover any other lost items. Bank in preparation for the Jungle Demon fight.

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